I still remember when I played the demo of this enjoyable adventure game 12 years ago and I was so impressed by the beautiful art direction and storyline.
You play as Manny Calavera, employee of the Department of Death and travel agent to newly dead souls, in a world that combines elements of the Aztec belief of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca.
The visuals were stunning as the art direction of the game heavily drew inspiration from various Latin American sources, such as angular Aztec stonework and the calaca figures used in Mexican Day of the Dead festivities. Each location in the game is unique with its distinct aura and enthralling characters.
However, its one of those games which is not famous mainly for its dazzling visuals and fun game play but rather its praiseworthy writing. Grim Fandango was designed by LucasArts in an attempt to rejuvenate the graphic adventure genre and even though deemed a “commercial failure”, it has been the centerpiece of a large fan base that has continued to be active more than 10 years after the game’s release and my post to this blog proves that statement true.
Maybe Tim Burton might be interested to make a movie of this game as it does have the kind of Corpse Bride style he likes. Then again I saw “Alice in Wonderland” and maybe that’s not such a good idea.
Nevertheless, I think Hollywood should definitely consider to make this magnificent adventure game into a film. After all, its got all the key ingredients to make a good movie – unique exciting visuals, great storyline and an existing fan community.
The only question is whether it should be made as a stop-motion film, an animated film or a live action film?